2022
DOI: 10.3390/educsci12030191
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Enablers and Difficulties in the Implementation of Gamification: A Case Study with Teachers

Abstract: Although there is ample evidence that gamification can engage students in learning, it is less used than one would expect. This raises the question of the difficulties teachers face in planning and implementing gamification in their classes. What enables teachers’ implementation of gamification? These questions were addressed through a case study, and data were collected along the four phases of a teachers’ training course. The first phase approached the gamification concept, the Octalysis Framework, the types… Show more

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Cited by 16 publications
(9 citation statements)
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“…While not evident to students, an aspect to underline is organizational difficulty. In particular, not all teachers are willing to adopt gamification, and some, even if willing, may not have the necessary imagination [37]. In these cases (as in the case described in this paper), organization rests on a few people and could become very onerous.…”
Section: Discussionmentioning
confidence: 96%
“…While not evident to students, an aspect to underline is organizational difficulty. In particular, not all teachers are willing to adopt gamification, and some, even if willing, may not have the necessary imagination [37]. In these cases (as in the case described in this paper), organization rests on a few people and could become very onerous.…”
Section: Discussionmentioning
confidence: 96%
“…However, the beneficial effects of gamification and GBL in education also highlight the necessity of instructors’ professional development competence building. Instructors must possess knowledge as well as gaming experience, creativity, and resilience, in order to use gamification and game-based learning applications (Araújo & Carvalho, 2022 ) in an educational environment. It is important for VET instructors to be ready and digitally competent to meet the needs and challenges of today’s society by taking into consideration developing trends that are presently present in professional settings and will be present in the future.…”
Section: Discussionmentioning
confidence: 99%
“…Moreover, gamified learning effectively enhances students' motivation through game mechanics, competition, rewards, and enjoyable gameplay (Alajaji et al, 2021;Marell-Olsson, 2022). It transforms students' engagement from passive to active, fostering positive classroom environments and social skill development (Araújo & Carvalho, 2022;Opris et al, 2021;Russo et al, 2021). Gamified learning is considered practical, usable, and effective for helping learners achieve educational goals and outcomes, contributing to meaningful and long-lasting learning (Demirbilek et al, 2022;Sanchez-Mena et al, 2019;Yasar et al, 2020).…”
Section: Past Studies On Teachers' Perceptions and Competence Of The ...mentioning
confidence: 99%