2018
DOI: 10.1007/978-3-319-73062-2_11
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Enabling Augmented Sense-Making (and Pure Experience) with Wearable Technology

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“…Like, in the words of Suchman (1987), you can plan a canoe trip, but you do not know in advance where and for how long you want to pause to recover from the strong current you encountered along the way. Therefore, in contrast to a predetermined design process, we propose to let the design process be guided by user actions influenced by the specific constraints and possibilities in that situation (Suchman, 1987;Witter and Calvi, 2017): an active design process in which one design action in the context of use leads to another in order to iteratively arrive at a design that is directly shaped by the context of use (Simonsen et al, 2014, p. 282).…”
Section: Discussion: a Situated Design Approachmentioning
confidence: 99%
“…Like, in the words of Suchman (1987), you can plan a canoe trip, but you do not know in advance where and for how long you want to pause to recover from the strong current you encountered along the way. Therefore, in contrast to a predetermined design process, we propose to let the design process be guided by user actions influenced by the specific constraints and possibilities in that situation (Suchman, 1987;Witter and Calvi, 2017): an active design process in which one design action in the context of use leads to another in order to iteratively arrive at a design that is directly shaped by the context of use (Simonsen et al, 2014, p. 282).…”
Section: Discussion: a Situated Design Approachmentioning
confidence: 99%