2011
DOI: 10.1016/j.entcom.2010.12.005
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Enabling dynamic generation of levels for RTS serious games

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Cited by 2 publications
(1 citation statement)
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“…Real-Time Strategy, RTS, [43][44][45][46], which is typically found in games where players build armies to attack bases, is applied to problems of micro and macro management for planning and strategies generation [47][48]. RTS multiplayer games suffer from state explosion when handling requests for pathfinding of various players [49], especially in massively multiplayer online role-playing game, MMORPG [50].…”
Section: Cognitive-perceptual Gamesmentioning
confidence: 99%
“…Real-Time Strategy, RTS, [43][44][45][46], which is typically found in games where players build armies to attack bases, is applied to problems of micro and macro management for planning and strategies generation [47][48]. RTS multiplayer games suffer from state explosion when handling requests for pathfinding of various players [49], especially in massively multiplayer online role-playing game, MMORPG [50].…”
Section: Cognitive-perceptual Gamesmentioning
confidence: 99%