Proceedings of the 26th International Conference on World Wide Web Companion - WWW '17 Companion 2017
DOI: 10.1145/3041021.3054173
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Enabling Participatory Design of 3D Virtual Scenes on Mobile Devices

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Cited by 13 publications
(14 citation statements)
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“…Designing in non-immersive VR was reported in four of the articles (Chandrasekera & Yoon, 2018;Gonzalez, 2018;Häkkilä et al, 2018;Wu, 2018). Two articles described systems in which immersive VR with HMDs and non-immersive VR were combined, allowing users to work together within different levels of immersion (Chowdhury & Schnabel, 2020;Sun et al, 2017). Immersive Virtual Environments (IVE), such as the CAVE system, in which several users are placed in a dedicated room with screens or projections that cover three or four walls, the ceiling and/or the floor, were assessed in three articles (Halabi, 2019;Maftei & Harty, 2015;Sopher et al, 2019).…”
Section: Summary Of the Articles' Use Of Vrmentioning
confidence: 99%
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“…Designing in non-immersive VR was reported in four of the articles (Chandrasekera & Yoon, 2018;Gonzalez, 2018;Häkkilä et al, 2018;Wu, 2018). Two articles described systems in which immersive VR with HMDs and non-immersive VR were combined, allowing users to work together within different levels of immersion (Chowdhury & Schnabel, 2020;Sun et al, 2017). Immersive Virtual Environments (IVE), such as the CAVE system, in which several users are placed in a dedicated room with screens or projections that cover three or four walls, the ceiling and/or the floor, were assessed in three articles (Halabi, 2019;Maftei & Harty, 2015;Sopher et al, 2019).…”
Section: Summary Of the Articles' Use Of Vrmentioning
confidence: 99%
“…On the other end of the scale, one study (Gonzalez, 2018) deployed VR as only one part of a process composed of traditional and technological techniques, physical and virtual materials. The last four studies (Chandrasekera & Yoon, 2018;Lu & Ishida, 2020;Sun et al, 2017;Wu, 2018) used VR in the main part of the design process, but the participants were given a simplified task of placing pre-made elements in a virtual space, as opposed to building a design from scratch and/or with higher degrees of creative freedom.…”
Section: Summary Of the Articles' Use Of Vrmentioning
confidence: 99%
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