2016
DOI: 10.1016/j.chb.2016.05.072
|View full text |Cite
|
Sign up to set email alerts
|

Enacting artifact-based activities for social technologies in language learning using a design-based research approach

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2

Citation Types

0
24
0

Year Published

2016
2016
2021
2021

Publication Types

Select...
4
3
1

Relationship

2
6

Authors

Journals

citations
Cited by 25 publications
(24 citation statements)
references
References 27 publications
0
24
0
Order By: Relevance
“…Another challenge in using CMC is the lack of an inherent pedagogical approach (Parmaxi et al, 2016). The interconnectedness of people has not only changed how they might use languages and what language they might choose to use for their day to day activities, but it has also influenced how educationists think that people learn.…”
Section: Computer-mediated Communication (Cmc)mentioning
confidence: 99%
See 1 more Smart Citation
“…Another challenge in using CMC is the lack of an inherent pedagogical approach (Parmaxi et al, 2016). The interconnectedness of people has not only changed how they might use languages and what language they might choose to use for their day to day activities, but it has also influenced how educationists think that people learn.…”
Section: Computer-mediated Communication (Cmc)mentioning
confidence: 99%
“…Where only fifty years ago the most prominent theories of learning were based on behaviorist and cognitivist perspectives, more recent theories are moving towards a situated perspective of learning that has led to social constructivist, connectivist and communities of practice perspectives becoming more prominent (Anderson and Dron, 2011). Parmaxi et al (2016), for example, propose a social constructivist approach in which learners collaboratively construct shared and meaningful artefacts through use of CMC. A similar approach is suggested by Cote Para (2015) who argues for a mutual, collaborative learning process in which learners share experiences and resources.…”
Section: Computer-mediated Communication (Cmc)mentioning
confidence: 99%
“…Incorporating VR in the curricula of health-related professionals, such as perspective nurses, we explored their exposure to virtual environments with an eye to foster social exploration within small groups of language learners. This study confronts with the theoretical framework of social constructionism, giving students opportunities to explore a specific topic as an initial step for knowledge construction [5][6][7]. The uniqueness of this case study is that it explores the potential of a novel tool, such as Google Expeditions, for enhancing understanding of abstract concepts related to Nursing.…”
Section: Introductionmentioning
confidence: 99%
“…Constructionism is a theory of learning, teaching and design which supports that knowledge is better gained when students construct it by themselves while they construct artifacts that can be shared and probed to the world. The student activities were framed according to a social constructionist framework which highlights three important activities: the exploration of ideas, the construction of an artifact and the evaluation of an artifact (see Parmaxi et al, 2013;Parmaxi & Zaphiris, 2014, 2015Parmaxi, Zaphiris, & Ioannou, 2016). In this study, this triptych was used for the group and collaborative construction of an artifact, an ISAP vocabulary collection, with the use of Quizlet for the learning of vocabulary in a mixed fields class.…”
Section: Introductionmentioning
confidence: 99%