“…The range of cultural sites is extensive, including second life (Han, 2013;Lu, 2010); video games (Gill, 2009); graphic novels (Carpenter & Tavin, 2012); Argentinian telenovelas (Christopoulou, 2010); Barbie dolls (Amburgy, 2011); on-line image galleries (Carpenter & Cifuetes, 2011); animated film (Madrid, 2012); shop window displays (Christopoulou, 2011); popular images of the Buddha (Shin, 2010); family snapshots (Baxter, 2012); heritage tourism (Ballengee-Morris & Sanders, 2009); graffiti, tattoos, and public and private memorial shrines (Bey, 2012); adolescents own webpages (Bae, Anadolu Journal of Educational Sciences International, Art Education Special Issue, November 2015 51 2011); commercial brands (Danker, 2014), Tamagotchi electronic pets (Ivashkevich, 2011); the parody news program The Colbert Report (Derby, 2013); political advertising activism (Briggs, 2013); fan art (Manifold, 2013;Chung, 2011); and advertising and newspaper cartoons (Chang, Lim & Kim, 2012). For my part, I have recently explored unsolicited youth productions on YouTube (Duncum, 2013).…”