2018
DOI: 10.1016/j.dam.2018.04.021
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Encoding watermark numbers as reducible permutation graphs using self-inverting permutations

Abstract: Several graph theoretic watermark methods have been proposed to encode numbers as graph structures in software watermarking environments. In this paper we propose an efficient and easily implementable codec system for encoding watermark numbers as reducible permutation flow-graphs and, thus, we extend the class of graphs used in such a watermarking environment. More precisely, we present an algorithm for encoding a watermark number w as a self-inverting permutation π * , an algorithm for encoding the self-inve… Show more

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Cited by 6 publications
(3 citation statements)
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“…Indeed, they extended the class of software watermarking codec algorithms and graph structures by proposing efficient and easily implemented algorithms for encoding numbers as reducible permutation flow-graphs (RPG) through the use of self-inverting permutations (or, for short, SiP). More precisely, they have presented an efficient method for encoding first an integer w as a self-inverting permutation π * and then encoding π * as a reducible permutation flow-graph F [π * ] [2]; see, also [4]. The watermark graph F [π * ] incorporates properties capable to mimic real code, that is, it does not differ from the graph data structures built by real programs.…”
Section: Graph-based Software Watermarkingmentioning
confidence: 99%
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“…Indeed, they extended the class of software watermarking codec algorithms and graph structures by proposing efficient and easily implemented algorithms for encoding numbers as reducible permutation flow-graphs (RPG) through the use of self-inverting permutations (or, for short, SiP). More precisely, they have presented an efficient method for encoding first an integer w as a self-inverting permutation π * and then encoding π * as a reducible permutation flow-graph F [π * ] [2]; see, also [4]. The watermark graph F [π * ] incorporates properties capable to mimic real code, that is, it does not differ from the graph data structures built by real programs.…”
Section: Graph-based Software Watermarkingmentioning
confidence: 99%
“…In this section we briefly present the codec system, which we shall call W-RPG, proposed by Chroni and Nikolopoulos [2][3][4]. We firstly discuss the proposed structural components of their model, namely self-inverting permutation (or, for short, SiP) π * and reducible permutation graph (or, for short, RPG) F [π * ], and their properties of methods components, which help prevent edge and/or node modifications attacks.…”
Section: The W-rpg Codec Systemmentioning
confidence: 99%
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