2017 IEEE Conference on Computer Vision and Pattern Recognition Workshops (CVPRW) 2017
DOI: 10.1109/cvprw.2017.64
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End-to-End Driving in a Realistic Racing Game with Deep Reinforcement Learning

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Cited by 71 publications
(38 citation statements)
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“…We propose a method ( fig. 1) benefiting from recent asynchronous learning [13] and building on our preliminary work [17] to train an end-to-end agent in World Rally Championship 6 (WRC6), a realistic car racing game with stochastic behavior (animations, light). In addition to remain close to real driving conditions we rely only on image and speed to predict the full longitudinal and lateral control of the car.…”
Section: Introductionmentioning
confidence: 99%
“…We propose a method ( fig. 1) benefiting from recent asynchronous learning [13] and building on our preliminary work [17] to train an end-to-end agent in World Rally Championship 6 (WRC6), a realistic car racing game with stochastic behavior (animations, light). In addition to remain close to real driving conditions we rely only on image and speed to predict the full longitudinal and lateral control of the car.…”
Section: Introductionmentioning
confidence: 99%
“…End2End control papers mainly employ either deep neural networks trained offline on real‐world and/or synthetic data (Bechtel et al, ; Bojarski et al, ; C. Chen, Seff, Kornhauser, & Xiao, ; Eraqi et al, ; Fridman et al, ; Hecker et al, ; Rausch et al, ; Xu et al, ; S. Yang et al, ), or DRL systems trained and evaluated in simulation (Jaritz et al, ; Perot, Jaritz, Toromanoff, & Charette, ; Sallab et al, 2017b). Methods for porting simulation trained DRL models to real‐world driving have also been reported (Wayve, 2018), as well as DRL systems trained directly on real‐world image data (Pan et al, , ).…”
Section: Motion Controllers For Ai‐based Self‐driving Carsmentioning
confidence: 99%
“…Chen, Seff, Kornhauser, & Xiao, 2015;Eraqi et al, 2017;Fridman et al, 2017;Hecker et al, 2018;Rausch et al, 2017;Xu et al, 2017;S. Yang et al, 2017a), or DRL systems trained and evaluated in simulation(Jaritz et al, 2018;Perot, Jaritz, Toromanoff, & Charette, 2017;Sallab et al, 2017b). Methods for porting simulation trained DRL models to real-world driving have also been reported (Wayve, 2018), as well as DRL systems trained directly on real-world image data(Pan et al, 2017(Pan et al, , 2018.End2End methods have been popularized in the last couple of years by NVIDIA ® , as part of the PilotNet architecture.…”
mentioning
confidence: 99%
“…With the paper ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learning Kempka et al illustrated that an RL agent could successfully learn to play the game Doom, a first-person shooter game, with behavior similar to humans. [29] G. DeepMind Lab…”
Section: E Malmo Platformmentioning
confidence: 99%