Proceedings of the 14th International Conference on the Foundations of Digital Games 2019
DOI: 10.1145/3337722.3341870
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End-to-end let's play commentary generation using multi-modal video representations

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Cited by 8 publications
(3 citation statements)
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“…Some works targeted the automated generation of a comprehensive description of what happens in gameplay videos (i.e., game commentary). Examples of these works are the framework by Guzdial et al [11] and the approach presented by Li et al [15] modeling the generation of commentaries as a sequence-to-sequence problem, converting video clips to commentary. On the same line of research, Shah et al [24] presented an approach to generate automatic comments for videos by using deep convolutional neural networks.…”
Section: Mining Of Gameplay Videosmentioning
confidence: 99%
“…Some works targeted the automated generation of a comprehensive description of what happens in gameplay videos (i.e., game commentary). Examples of these works are the framework by Guzdial et al [11] and the approach presented by Li et al [15] modeling the generation of commentaries as a sequence-to-sequence problem, converting video clips to commentary. On the same line of research, Shah et al [24] presented an approach to generate automatic comments for videos by using deep convolutional neural networks.…”
Section: Mining Of Gameplay Videosmentioning
confidence: 99%
“…Some works targeted the automated generation of a comprehensive description of what happens in gameplay videos (i.e., game commentary). Examples of these works are the framework by Guzdial et al (2018) and the approach presented by Li et al (2019) modeling the generation of commentaries as a sequence-to-sequence problem, converting video clips to commentary. On the same line of research, an approach to generate automatic comments for videos by using deep convolutional neural networks was presented by Shah et al (2019).…”
Section: Mining Of Gameplay Videosmentioning
confidence: 99%
“…To the best of our knowledge there have only been two attempts at this problem, the first focused on generation of a bag-of-words representation, which is an unordered collection of words that does not constitute legible commentary (Guzdial, Shah, and Riedl 2018). The second attempt at this problem instead structured commentary generation as a sequence-tosequence generation task (Li, Gandhi, and Harrison 2019). We do not compare against this second approach as it was not yet published during the development of this research.…”
Section: Introductionmentioning
confidence: 99%