2022
DOI: 10.1016/j.actpsy.2022.103611
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Endogenous control is insufficient for preventing attentional capture in children and adults

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Cited by 3 publications
(2 citation statements)
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“…Such improved goal maintenance has also been argued to produce an additional qualitative shift, namely from externally driven to self-directed cognitive control (Munakata et al 2012), as indicated by a decrease in reliance on external cues to produce goal-relevant behavior. Such endogenous cognitive control has been shown to improve during childhood (Hayre et al 2022) and into adolescence (Kave et al 2008).…”
Section: The Prevailing Paradigmmentioning
confidence: 99%
“…Such improved goal maintenance has also been argued to produce an additional qualitative shift, namely from externally driven to self-directed cognitive control (Munakata et al 2012), as indicated by a decrease in reliance on external cues to produce goal-relevant behavior. Such endogenous cognitive control has been shown to improve during childhood (Hayre et al 2022) and into adolescence (Kave et al 2008).…”
Section: The Prevailing Paradigmmentioning
confidence: 99%
“…Children have the opportunity to participate in a range of gamified research studies, exposing them to the scientific methods used to study cognitive processes such as attention, memory, language, spatial, motor and social skills. These games change each year, and they have included activities such as navigating a virtual maze (Buckley et al, 2022), deciding what a toy on a table would look like from a different point of view (Pearson et al, 2016), choosing which side of a computer screen displays the most dots (Gilmore et al, 2013) and using clues to identify a series of targets in computerised displays while ignoring distractions (Hayre et al, 2022). Children are rewarded for playing a game with a token that they can spend on a variety of funfair activities designed to illustrate a key concept of how the human brain works; for example, 'hook a duck' is used to explain motor control, 'splat the rat' is used to explain reaction times, and a beanbag toss game with special goggles is used to explain prism adaptation.…”
Section: The Current Studymentioning
confidence: 99%