2009
DOI: 10.1080/09544820802441092
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Engaging children in healthcare technology design: developing rehabilitation technology for children with cerebral palsy

Abstract: This paper presents a case study of users' involvement in the design and evaluation of two devices for upper limb rehabilitation for children with cerebral palsy to use in their homes. The devices comprise a computer game and a force feedback interface, designed to stimulate children with cerebral palsy to undertake fun arm exercises that are beneficial in terms of improving overall functional use of their impaired arm. This device was developed for children using a combination of informal and formal user-cent… Show more

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Cited by 49 publications
(39 citation statements)
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“…However, their design methods do not appear to involve user‐centred design or focus groups within the CP population or their caregivers. Designing with a multidisciplinary approach can lead to increased acceptance of devices, increased use, and improved performance 31,61,62 . Careful evaluation of the needs of the user and selection of a device that is easy to use with maximum comfort is likely to be as important as target performance 36 …”
Section: Discussionmentioning
confidence: 99%
“…However, their design methods do not appear to involve user‐centred design or focus groups within the CP population or their caregivers. Designing with a multidisciplinary approach can lead to increased acceptance of devices, increased use, and improved performance 31,61,62 . Careful evaluation of the needs of the user and selection of a device that is easy to use with maximum comfort is likely to be as important as target performance 36 …”
Section: Discussionmentioning
confidence: 99%
“…Continuing previous work of Charterhouse Rehabilitation Technologies Laboratory at the University of Leeds [26], the research took place between 2009 and 2010 in five mainstream primary schools from education authorities in Yorkshire, UK. The research protocol was designed for delivery in a mainstream school environment as it provides direct access to the end users of healthcare technology for children and their peers, alongside providing access to the insight and support provided by teachers [27].…”
Section: Methodsmentioning
confidence: 99%
“…Although guidelines exist for establishing links with schools in healthcare technology development research [26], the cost of this process is difficult to capture in financial terms.…”
Section: Addition Of New Criteria To Frameworkmentioning
confidence: 99%
“…Prompted by the findings of this feasibility study 15 and our user group meetings 16,17 a purpose built system was designed and implemented. Firstly, some children preferred to have the option of playing with friends and family in competitive or collaborative games;…”
Section: Introductionmentioning
confidence: 99%