2016
DOI: 10.1007/978-3-319-39483-1_51
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Engaging Chinese Children with Autism to Interact with Portable Hand- and Finger-Gesture Based Applications: Experiment and Reflections

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Cited by 2 publications
(18 citation statements)
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“…Eleven studies proposed one task, three studies proposed two tasks, three studies proposed three tasks, one study proposed four tasks, and one study proposed seven tasks. Overall, the proposed tasks can be categorized as follows: matching games whose aim is to correctly associate items [ 34 , 35 , 36 , 37 , 38 , 39 , 40 , 41 ]; daily routine games whose aim is to exercise in tasks such as activities of daily living, shopping, greeting, drawing, evacuating by fire, signs recognizing, eye gazing [ 23 , 39 , 40 , 41 , 42 , 43 , 44 , 45 , 46 , 47 ]; collaborative games whose aim is to cooperate to complete some tasks [ 15 , 16 ]; mathematical games whose aim is to correctly perform arithmetical operations [ 48 ]; labyrinth games whose aim is to correctly reach the end of the path [ 14 ].…”
Section: Resultsmentioning
confidence: 99%
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“…Eleven studies proposed one task, three studies proposed two tasks, three studies proposed three tasks, one study proposed four tasks, and one study proposed seven tasks. Overall, the proposed tasks can be categorized as follows: matching games whose aim is to correctly associate items [ 34 , 35 , 36 , 37 , 38 , 39 , 40 , 41 ]; daily routine games whose aim is to exercise in tasks such as activities of daily living, shopping, greeting, drawing, evacuating by fire, signs recognizing, eye gazing [ 23 , 39 , 40 , 41 , 42 , 43 , 44 , 45 , 46 , 47 ]; collaborative games whose aim is to cooperate to complete some tasks [ 15 , 16 ]; mathematical games whose aim is to correctly perform arithmetical operations [ 48 ]; labyrinth games whose aim is to correctly reach the end of the path [ 14 ].…”
Section: Resultsmentioning
confidence: 99%
“…Among studies involving two tasks: two studies used two matching games with picture stimuli [ 37 , 38 ]; one study used a daily routine game and a matching game with picture and word stimuli [ 39 ]. Among studies involving three tasks: one study used two daily routine games with picture stimuli and a matching game with picture and word stimuli [ 40 ]; two studies used collaborative games with picture stimuli [ 15 , 16 ].…”
Section: Resultsmentioning
confidence: 99%
“…Researchers also used personal computers to implement activities directly for children, or to help the instructors monitor their patients. Studies using augmented reality (AR) (da Silva, Fernandes, & Grohmann, 2015; Quintana, Ibarra, Escobedo, Tentori, & Favela, 2012), Microsoft Kinect (Malinverni et al, 2017; Uzuegbunam, Wong, Cheung, & Ruble, 2017), and Leap Motion (Tang, Falzarano, & Morreale, 2016, 2017) are also among those selected.…”
Section: Resultsmentioning
confidence: 99%
“…Among the selected studies, two use Leap Motion to create activities for children with ASD (Tang et al, 2016(Tang et al, , 2017. Tang et al (2016) presents two applications using Leap Motion. In the first, children use their fingers to draw random shapes with no specific goals, to get accustomed to the device.…”
Section: Employed Technologiesmentioning
confidence: 99%
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