Proceedings of the 40th ACM Technical Symposium on Computer Science Education 2009
DOI: 10.1145/1508865.1508881
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Engaging students through mobile game development

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Cited by 67 publications
(38 citation statements)
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References 28 publications
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“…We find that this challenge has been mitigated by tooling the game development properly [8,12], by letting the students start with a preprogrammed skeleton [14], and by emphasizing games that are of tolerable size [10].…”
Section: Related Workmentioning
confidence: 99%
“…We find that this challenge has been mitigated by tooling the game development properly [8,12], by letting the students start with a preprogrammed skeleton [14], and by emphasizing games that are of tolerable size [10].…”
Section: Related Workmentioning
confidence: 99%
“…There are a number of platforms available for mobile application development including Microsoft Windows Mobile [28], Sun's Java Platform Micro Edition (Java ME) [17], Google Android [7], and Qualcomm's Brew [23]. However, only two of these mobile platforms support development in the Java programming language: Android and Java ME.…”
Section: Technologiesmentioning
confidence: 99%
“…On one hand, many proposals focus on specific courses [2], [11], [12], [15], [16]. On the other hand, there are proposals [1], [7], [8], [10] adopting teaching methods, lab kits, and technologies on introductory courses focused on freshmen students.…”
Section: Introductionmentioning
confidence: 99%