2020
DOI: 10.1007/978-3-030-43961-3_4
|View full text |Cite
|
Sign up to set email alerts
|

Engaging with Children Using Augmented Reality on Clothing to Prevent Them from Smoking

Abstract: with children about negative health effects of other harmful habits such as alcohol or drug consumption.

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
4
1

Citation Types

0
15
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
3
2
1

Relationship

0
6

Authors

Journals

citations
Cited by 10 publications
(15 citation statements)
references
References 45 publications
(68 reference statements)
0
15
0
Order By: Relevance
“…2020 [17] child own eating behavior in the future after interacting with a VR-based Diet between age system where they select food for their child and receive feedback in 3 and 7 form of educational message about healthy feeding based on their choice. Borovanska 17 Adolescents Analyzed the efect of using an AR-driven technology to create an Smoke X et al 2020 [4] informative awareness of the consequences of smoking in 3 human Cessation organs (lungs, ribs, and heart) to children from age 5 to 13 years to put them of this unhealthy habit. Wu et al…”
Section: Efectiveness Based On Technology Choicementioning
confidence: 99%
See 4 more Smart Citations
“…2020 [17] child own eating behavior in the future after interacting with a VR-based Diet between age system where they select food for their child and receive feedback in 3 and 7 form of educational message about healthy feeding based on their choice. Borovanska 17 Adolescents Analyzed the efect of using an AR-driven technology to create an Smoke X et al 2020 [4] informative awareness of the consequences of smoking in 3 human Cessation organs (lungs, ribs, and heart) to children from age 5 to 13 years to put them of this unhealthy habit. Wu et al…”
Section: Efectiveness Based On Technology Choicementioning
confidence: 99%
“…One can arguably say that behavioral change interventions need this feature to easily show the adverse efects of unhealthy behaviors and the beneft of healthy behaviors. For example, the AR-driven intervention designed by Borovanska et al [4] used Unity engine imported assets like 3D Slicer, 3ds Max, and ZBrush to animate the human lungs, ribs, and the heart when they are in healthy and unhealthy states due to constant smoking. Figure 7 from Borovanska et al [4] explain the AR simulation efects of a smoking scene, showing the diferent appearances of the heart and the lungs.…”
Section: Animationmentioning
confidence: 99%
See 3 more Smart Citations