CHI '14 Extended Abstracts on Human Factors in Computing Systems 2014
DOI: 10.1145/2559206.2574804
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Engaging with virtual characters using a pictorial interaction language

Abstract: Providing fun, engaging child-centric approaches to interaction is challenging. The Pictorial Interaction Language was developed for children to communicate and interact with virtual characters in a serious game, MIXER. The design and development of the Pictorial Interaction Language is briefly outlined. Results highlight that children found interacting fun and were highly positive about the Pictorial Interaction Language.

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Cited by 3 publications
(4 citation statements)
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“…To interact with MIXER, we were developing the Pictorial Interaction Language (PIL) an iPad application with the user dragging and dropping icons to create a dialogue with Tom [8,9]. At an early stage of PIL's development, we implemented two versions of MIXER for a comparative study between the PIL and a more traditional menu based approach.…”
Section: Initial Doubts About Sflsmentioning
confidence: 99%
“…To interact with MIXER, we were developing the Pictorial Interaction Language (PIL) an iPad application with the user dragging and dropping icons to create a dialogue with Tom [8,9]. At an early stage of PIL's development, we implemented two versions of MIXER for a comparative study between the PIL and a more traditional menu based approach.…”
Section: Initial Doubts About Sflsmentioning
confidence: 99%
“…MIXER (see figures 2, 3 and 4), is a Virtual Learning Environment populated by intelligent, affective and interactive characters targeted at 9-11 year old children, highlighting strategies and supporting the development of intercultural skills and competences. The Summative Evaluation of MIXER aimed to provide demonstrable evidence that experiential intercultural learning could be provided to children through the innovative technology, further detailed in (Aylett et al, 2014;Endrass, Hall, Hume, Tazzyman, & Andre, 2014), developed in the eCute project (www.ecute.eu).…”
Section: The Evaluand: Mixermentioning
confidence: 99%
“…Instead their role is to interact with Tom, as an invisible friend and to support his play by responding to Tom's requests for advice on how to react and what to do at different stages of the game. The child interacts with Tom through a tablet using a Pictorial Interaction Language (Endrass, Hall, Hume, Tazzyman, Andre, et al, 2014), (see figure 4), providing children with access to over 70 graphics structured for use in sentences, enabling them to interact with Tom.…”
Section: The Evaluand: Mixermentioning
confidence: 99%
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