“…Hence, while the visual feedback given to the user is altered, the activity to execute might consist of reaching a target through a cursor [5,6,15,19,22,38,40,42,51], or in keeping balance [7][8][9]27,47,48]. Moreover, the motor actions performed by the subject can be guided in different ways, such as: by recording the position of a device mediating the interaction, e.g., a joystick [5,6,34,36], a stylus [2,4,10,12,21,23,24,28,30,35,52], or a robotic manipulator [42,53]; by tracking the motion performed by the human body [7][8][9][25][26][27]47,48]; or even by measuring the force exerted on a handle or acquiring the myoelectric muscle activations [46,54,55]. The VMA-directed discrepancy between the expected and the visually perceived outcome can be introduced by altering the input action in the form of a translation [10,47,…”