2023
DOI: 10.1007/s10639-023-11691-y
|View full text |Cite
|
Sign up to set email alerts
|

Enhancing adolescent reasoning skills through a video game program

Abstract: Much research has been done on the benefits of video games in a physical education context (Camunas-Vega & Alcaide-Risoto, 2020; Fang et al., 2020). However, little attention has so far been paid to the effectiveness of commercial video games combined with actual basketball practice in helping students improve their reasoning skills (Chuang et al., 2021; Rogers et al., 2020). The study presents a quasi-experimental pre-post design with a control group in order to evaluate the impact of a specific training … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2024
2024
2024
2024

Publication Types

Select...
4
1

Relationship

0
5

Authors

Journals

citations
Cited by 5 publications
(1 citation statement)
references
References 71 publications
0
1
0
Order By: Relevance
“…Today, we may have to redefine the "value," not to say that Marx’s original things are obsolete, and the productive labor is still there. However, in the digital space, it will form a new kind of labor that cannot be seen in our original framework, and this kind of labor needs to be redefined [ 80 , 81 ].…”
Section: Discussionmentioning
confidence: 99%
“…Today, we may have to redefine the "value," not to say that Marx’s original things are obsolete, and the productive labor is still there. However, in the digital space, it will form a new kind of labor that cannot be seen in our original framework, and this kind of labor needs to be redefined [ 80 , 81 ].…”
Section: Discussionmentioning
confidence: 99%