2005
DOI: 10.1016/j.cag.2005.08.023
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Enhancing collaboration in virtual reality applications

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Cited by 18 publications
(9 citation statements)
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“…On the other hand, VR technology provides an integrated, interactive, immersive and intuitive (4I) environment which is excellent for visualized communication purpose [7,11]. From the viewpoint of entire product lifecycle, VR technology can be applied to at least both design and commercial stages instead of only the design stage.…”
Section: Virtual Reality (Vr)mentioning
confidence: 99%
“…On the other hand, VR technology provides an integrated, interactive, immersive and intuitive (4I) environment which is excellent for visualized communication purpose [7,11]. From the viewpoint of entire product lifecycle, VR technology can be applied to at least both design and commercial stages instead of only the design stage.…”
Section: Virtual Reality (Vr)mentioning
confidence: 99%
“…Among others, application areas have been identified in online visualization for mixed reality environments [1][2][3] , communications 4,5 , production or pre-visualization in television 6,7 , games 8 , 3DTV 9, 10 , and education [11][12][13] .…”
Section: Introductionmentioning
confidence: 99%
“…Theoktisto and M. F. González proposed a framework for evolving collaborative capabilities in standalone virtual reality navigators. Their approach includes a hybrid distributed user interaction model, multithreaded software components and network communications under a peer-topeer scalable topology [3]. A scalable multicast-based communication protocol (SCORE) was designed for largescale virtual environments (LSVE) over the Internet [4].…”
Section: Introductionmentioning
confidence: 99%