Abstract:Teaching large groups of varying abilities and course ideologies has always been a problem. Many tools have been implemented and suggested over time. The paper highlights these tools and then sets the scene for the use of Virtual Reality and why it is the tool to use. This paper will look at how VR, through case studies, has been used to enhance the teaching and learning of Design and Engineering students. The pitfalls and the lessons learnt which would feed into the next iteration of the process. A discussion… Show more
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