Enhancing English Vocabulary through Game-Based Learning: A Case Study of the Scramword Application
Jozua F. Palandi,
Zusana E. Pudyastuti,
Kaleb Molewe
Abstract:English proficiency is an essential requirement for students in the current era of globalization. Consequently, developing innovative and effective learning methods is crucial. The primary objective of this study is to develop an educational game application called Scramword to enhance students' English vocabulary. This research focuses on creating digital learning media that supports improving English language skills by incorporating interactive elements through a word game. Scramword is designed to enrich st… Show more
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