2019
DOI: 10.1089/g4h.2018.0043
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Enhancing Knowledge and Self-Care Behavior of Heart Failure Patients by Interactive Educational Board Game

Abstract: Objective: To evaluate the effects of an educational board game on heart failure (HF) patients' knowledge and self-care behavior. Methods: In this randomized controlled study with a follow-up of 3 months, 76 patients with HF with reduced ejection fraction, who had been enrolled in our multidisciplinary HF program, were divided into two groups. During their follow-up appointment at the HF clinic usually 2 weeks after discharge, the interventional group participated in an HF educational board game conducted in T… Show more

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Cited by 14 publications
(22 citation statements)
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“…The approach to care for clients with heart failure admitted to the heart failure clinic uses the case management model in its multidisciplinary team approach. In such a model there should be one person as a liaison between the client and the healthcare professional over time (Amaritakomol, 2018). For example, when a client is in need of medical assistance, the nurse will coordinate the patient's visit to a doctor during that time.…”
Section: Resultsmentioning
confidence: 99%
“…The approach to care for clients with heart failure admitted to the heart failure clinic uses the case management model in its multidisciplinary team approach. In such a model there should be one person as a liaison between the client and the healthcare professional over time (Amaritakomol, 2018). For example, when a client is in need of medical assistance, the nurse will coordinate the patient's visit to a doctor during that time.…”
Section: Resultsmentioning
confidence: 99%
“…The Scale Level-Content Validity Index Average (S-CVI/Avg.) and Kuder-Richardson 20 (KR-20) were used to measure content validity and internal consistency reliability, and the values were 0.90 and 0.76 respectively, indicating that the developed learning scenarios were valid and reliable ( Amaritakomol et al, 2019 ).…”
Section: Methodsmentioning
confidence: 99%
“…Conventional means of public health education include lectures, posters, and articles. However, these methods only allow for information to be provided in one direction by nurses to older people [ 6 ]. Currently, there are limited opportunities to learn about and practice the four themes of life.…”
Section: Introductionmentioning
confidence: 99%
“…Board games are a suitable activity for older people, and they have been shown to lead to improvements in interpersonal communication, interpersonal relationships, self-efficacy, and loneliness [ 6 , 7 , 8 ]. Facilitating interpersonal communication and interpersonal relationships through playing games is based on group learning, which leads to exchange, interaction, and connectedness among the participants [ 7 , 9 ].…”
Section: Introductionmentioning
confidence: 99%