2015
DOI: 10.1111/bjet.12329
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Enhancing L2 vocabulary acquisition through implicit reading support cues in e‐books

Abstract: Yeu-Ting Liu is an associate professor in the Department of English at National Taiwan Normal University. His current research projects focus on bilingual lexical processing, cognitive development in advanced second language (L2) learners and cognitive aspects of computer-assisted L2 learning. Aubrey Neil Leveridge is a lecturer at Vantage College, University of British Columbia. His current research projects focus on computer-assisted language learning. AbstractVarious explicit reading support cues, such as g… Show more

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Cited by 14 publications
(10 citation statements)
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“…A book which is composed in or converted to digital format for display on a computer screen or handheld device is an e-book. There is a difference between an e-book and a digital library; scholars [108,109] consider a book in digital format for reading as an e-book, whereas a digital library is a collection of documents in digital format (i.e., not only books but also newspapers, magazines, papers, images, sound files, and videos) for reading, listening to and watching [110].…”
Section: E-booksmentioning
confidence: 99%
See 1 more Smart Citation
“…A book which is composed in or converted to digital format for display on a computer screen or handheld device is an e-book. There is a difference between an e-book and a digital library; scholars [108,109] consider a book in digital format for reading as an e-book, whereas a digital library is a collection of documents in digital format (i.e., not only books but also newspapers, magazines, papers, images, sound files, and videos) for reading, listening to and watching [110].…”
Section: E-booksmentioning
confidence: 99%
“…Teachers can compile language learning materials into e-books so that students can have access to learning materials anytime and anywhere. Specific reading support cues, such as gloss and hypertext notes, have been embedded in e-books designed to promote language development [109].…”
Section: E-booksmentioning
confidence: 99%
“…Moreover, students claim that they would like to use them again [15], [22]. The reason behind the latter results be because the technologies used allowed students to interact without losing their face and do so as well as learn at their own pace, without anxiety or negative feelings [14], [17].…”
Section: The Key Findingsmentioning
confidence: 99%
“…There were no investigations on how various types of technology are being used to teach languages to the elderly either. Edmodo [3] WhatsApp [4] Educational game "The Conference Interpreter" [5] Mobile app [6] PDA with a GPS sensor [8] Jigsaw tasks on slides [10] Google Docs, Glogster, NaturalReader [11] OpenSimulator Project-CLILiOP [12] The Content Management System [13] Augmented Reality game [14] Computer game [15] Vine [16] e-glosses [17] e-book [18] My English Vocabulary Assistant mobile edition MyEVA Mobile [19] e-book [21] Video game World of Warcraft [22] Mobile PC learning system [23] Mobile learning system [24] e-portfolio [25] Personal response system EnClicker [26] Analytical Writing Discussion Forum [27] Online discussion forum eLearn [29] Digital annotation tool Hylighter [30] Happy English Learning System [31] Context-aware technologies on PC [32] Augmented Reality [33] Clickers…”
Section: Samples and Their Characteristicsmentioning
confidence: 99%
“…In recent years, the use of electronic textbooks in educational contexts is gaining increased attention (Almekhlafi, 2021 ; Korat & Shneor, 2019 ; Martin-Beltrán et al, 2017 ; Raynaudo & Peralta, 2019 ; Rockinson- Szapkiw et al, 2013 ; Shepperd et al, 2008 ; Sung & Wu, 2017 ). With the integration of various multimedia features and reading support cues, electronic textbooks provide learners with new affordances that traditional books may not be able to cater (Carla et al, 2018 ; Liu & Leveridge, 2017 ). These developments are transforming the nature of literacy from a set of static skills to more complex, fluid, and multifaceted competencies that involve interacting with multimodal texts on digital screens.…”
Section: Introductionmentioning
confidence: 99%