2020
DOI: 10.1016/j.procs.2020.05.127
|View full text |Cite
|
Sign up to set email alerts
|

Enhancing Student Motivation with use of Augmented Reality for Interactive Learning in Engineering Education

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

3
49
0
6

Year Published

2020
2020
2024
2024

Publication Types

Select...
6
4

Relationship

0
10

Authors

Journals

citations
Cited by 102 publications
(58 citation statements)
references
References 6 publications
3
49
0
6
Order By: Relevance
“…Lin et al [19] studied a board game assimilating AR into health education and they found that learning motivation was improved by the integration of AR into the health education board game. Kaur et al [20] studied the use of augmented reality as a tool for interactive learning in various fields of engineering education and its contribution towards student motivation in classroom scenarios with the ARCS model. Hamzah et al [21] proposed an enhanced ARCS model for gamification of learning called "ARCS + G".…”
Section: Introductionmentioning
confidence: 99%
“…Lin et al [19] studied a board game assimilating AR into health education and they found that learning motivation was improved by the integration of AR into the health education board game. Kaur et al [20] studied the use of augmented reality as a tool for interactive learning in various fields of engineering education and its contribution towards student motivation in classroom scenarios with the ARCS model. Hamzah et al [21] proposed an enhanced ARCS model for gamification of learning called "ARCS + G".…”
Section: Introductionmentioning
confidence: 99%
“…Mobile-based interactive learning model can use such vehicles as learning CD [14], visual technology [15], social media [16], [17], and even virtual game that can be used interactively [18]. Those diverse media can improve students' basic ability of understanding the lesson [19], [20].…”
Section: Literature Reviewmentioning
confidence: 99%
“…AR has a working principle that can be categorized into 2 types of image analysis: using marker as the main work (marker-based AR), and using different characteristics in the image for analysis (marker-less based AR) [18]. The elements of virtual reality technology include a Marker (also known as a markup), video camera, webcam, cell phone camera, or other sensors.…”
Section: Augmented Realitymentioning
confidence: 99%