“…It has strongly benefited from the advent of mobile technologies and powerful computer graphics and is now seen as an effective disruptive innovation (Figure ). VR enables interactive and immersive real-time task simulations across a growing wealth of areas, including aerospace, , architecture, construction, − manufacturing, − video games, , arts and humanities, medicine, ,− and education. − Of the many areas set to benefit from VR technologies, safe practices for the physical sciences present a significant opportunity. ,− ,,− ,− Having stated this, exploration of VR in the Chemistry space remains in relative infancy. − In higher education, prelab training in VR has the potential to address these issues giving students multiple attempts to complete core protocols virtually in advance of experimental work, creating the time and space to practice outside of the physical laboratory.…”