2021
DOI: 10.3233/faia210073
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Enhancing the Effectiveness of Intelligent Tutoring Systems Using Adaptation and Cognitive Diagnosis Modeling

Abstract: This paper presents a novel framework for developing educational hypermedia systems incorporating adaptation techniques and tailored feedback. In particular, the adaptation techniques refers to the content presentation; where the system hides/displays information according to students’ knowledge level and learning goals, and to the navigation design; where the system proposes the learning path that is better to be followed based on their profile. Finally, the framework embodies a diagnostic model that analyzes… Show more

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Cited by 4 publications
(1 citation statement)
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“…These changes are related to the use of the technological and pedagogical resources afforded by student SRL and self-evaluation in order to provide personalised learning ( Jommanop and Mekruksavanich, 2019 ; Kubik et al, 2021 ; Sáiz-Manzanares et al, 2021b ). This entails the use of tools that offer the student intelligent tutoring in LMS ( Azevedo et al, 2011 , 2015 ; Taub et al, 2017 , 2018 ; Troussas et al, 2021 ; Krouska et al, 2021a ). In order to achieve this, two key aspects are required; firstly, the functional pedagogical design of LMS that will allow for the inclusion of technology-based resources such as avatars and gamification activities.…”
Section: Discussionmentioning
confidence: 99%
“…These changes are related to the use of the technological and pedagogical resources afforded by student SRL and self-evaluation in order to provide personalised learning ( Jommanop and Mekruksavanich, 2019 ; Kubik et al, 2021 ; Sáiz-Manzanares et al, 2021b ). This entails the use of tools that offer the student intelligent tutoring in LMS ( Azevedo et al, 2011 , 2015 ; Taub et al, 2017 , 2018 ; Troussas et al, 2021 ; Krouska et al, 2021a ). In order to achieve this, two key aspects are required; firstly, the functional pedagogical design of LMS that will allow for the inclusion of technology-based resources such as avatars and gamification activities.…”
Section: Discussionmentioning
confidence: 99%