Proceedings of the 8th ACM Conference on Designing Interactive Systems 2010
DOI: 10.1145/1858171.1858201
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Enhancing the sleeping quality of partners living apart

Abstract: An increasing number of people reports sleeping problems. In the present paper we describe Somnia: a system designed to support remote couples to fall asleep faster and to enhance their sleep quality. Following a user-centered design process, Somnia was prototyped and evaluated. Qualitative feedback after a two-week user study showed that Somnia succeeded in providing a sense of connectedness between partners when sleeping remotely. This sense of connectedness might lead to a more pleasant sleeping experience.… Show more

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Cited by 9 publications
(3 citation statements)
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“…The above-described attempts to change users health behavior provide only anecdotal evidence of the use of persuasion profiles within HCI. There is a need to examine the use of persuasion profiles in other popular HCI problem domains such as the reduction of energy consumption (Bang et al, 2006), medication adherence (as suggested in Oinas-kukkonen and Harjumaa, 2009), and for the improvement of sleep quality (Scherini and Melo, 2010). In these fields our four design requirements are often less easily met as compared to online applications.…”
Section: Current and Future Workmentioning
confidence: 99%
“…The above-described attempts to change users health behavior provide only anecdotal evidence of the use of persuasion profiles within HCI. There is a need to examine the use of persuasion profiles in other popular HCI problem domains such as the reduction of energy consumption (Bang et al, 2006), medication adherence (as suggested in Oinas-kukkonen and Harjumaa, 2009), and for the improvement of sleep quality (Scherini and Melo, 2010). In these fields our four design requirements are often less easily met as compared to online applications.…”
Section: Current and Future Workmentioning
confidence: 99%
“…Also, a number of systems have been developed to support tangible communication with the partner, (e.g., Secret Touch in [34]). Other studies aimed at providing awareness of other's everyday activities, for example by linking physical objects (e.g., pillows in [28]). Similarly, technologies such as the Whereabouts Clock [7] increased the feelings of connectedness to other members of a family by providing coarse information about the other's location (e.g., also [10]).…”
Section: Introductionmentioning
confidence: 99%
“…Sleep therefore can become an important part of a co-presence system that contributes to achieving a higher level social connectedness. Other examples of systems that use the bed for connecting remote people to improve intimacy of couples sleeping in different locations are The Bed by Dodge [11], Telematic Dreaming by Sermon [50] and Somnia [47]. Each of these projects connects sleepers in two different locations through sensory immersions such as warming the pillow and transmitting audio and video.…”
Section: Interaction Design Around Sleepmentioning
confidence: 99%