2021
DOI: 10.48550/arxiv.2107.12524
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Ensemble Learning For Mega Man Level Generation

Bowei Li,
Ruohan Chen,
Yuqing Xue
et al.

Abstract: Procedural content generation via machine learning (PCGML) is the process of procedurally generating game content using models trained on existing game content. PCGML methods can struggle to capture the true variance present in underlying data with a single model. In this paper, we investigated the use of ensembles of Markov chains for procedurally generating Mega Man levels. We conduct an initial investigation of our approach and evaluate it on measures of playability and stylistic similarity in comparison to… Show more

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“…Li et al [24] use an ensemble of Markov chains to generate Mega Man levels. They use a first-order Markov chain to model the direction (i.e.…”
Section: Using Level Segmentsmentioning
confidence: 99%
“…Li et al [24] use an ensemble of Markov chains to generate Mega Man levels. They use a first-order Markov chain to model the direction (i.e.…”
Section: Using Level Segmentsmentioning
confidence: 99%