2018
DOI: 10.3390/su10030691
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Entrepreneurship Education: An Experimental Study with Information and Communication Technology

Abstract: Entrepreneurship has been regarded as a new science in the promotion of economic development, which has led to rapid development in entrepreneurship education. The growing number of students enrolled in entrepreneurship programs creates unprecedented challenges on educators. Although multiple teaching and learning activities are adopted in entrepreneurship education, these are mainly carried out using traditional classroom lectures, case studies and group discussions. Nowadays, information & communication tech… Show more

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Cited by 65 publications
(56 citation statements)
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“…It is well highlighted that entrepreneurship education programs need to incorporate new educational technologies in order to enhance their efficiency, attractiveness and most of all their learning outcomes [32,33]. In this line, pedagogical approaches that rely on gamification and educational technologies such as virtual reality constitute strong tools that can play a significant role in the entrepreneurship educational landscape and can have a significant impact on student learning.…”
Section: Gamification Game-based Learning and Virtual Reality In Entmentioning
confidence: 99%
“…It is well highlighted that entrepreneurship education programs need to incorporate new educational technologies in order to enhance their efficiency, attractiveness and most of all their learning outcomes [32,33]. In this line, pedagogical approaches that rely on gamification and educational technologies such as virtual reality constitute strong tools that can play a significant role in the entrepreneurship educational landscape and can have a significant impact on student learning.…”
Section: Gamification Game-based Learning and Virtual Reality In Entmentioning
confidence: 99%
“…Choosing an appropriate ICT tool is not an easy task, since it must be selected to meet specific curriculum objectives. Utilizing ICT in teaching involves four stages: (1) discovery, (2) learning how to operate it, (3) understanding how and when to use ICT, and (4) specialization [7,17]. Lim and Tay [21] suggest there are four types of ICT tools: (1) information tools (e.g., resources available on various websites, (2) situated tools (e.g., games, simulation, or virtual reality), (3) construction tools (e.g., learners can use social networking applications for reflection), and (4) communication tools (e.g., email, Instagram, or mobile messaging apps).…”
Section: Literature Reviewmentioning
confidence: 99%
“…The declaration emphasizes the potential of ICT to contribute to achieving the Education 2030 goals [1][2][3]. Much attention has been paid to the adoption of ICT in various educational institutions [4][5][6][7][8][9][10][11]. The term Information Communication Technology (ICT) is broadly known as a form of technology used for creating, displaying, storing, manipulating, and exchanging information [12][13][14].…”
Section: Introductionmentioning
confidence: 99%
“…A supportive family and a better parent-child relationship will certainly contribute to a better climate for creativity (Zhang et al, 2018). Growing up in such an environment, a child is expected to be inspired to be creative from an early age (Lim and Smith, 2008;Wu et al, 2018). The child will grow up to be independent and capable of solving problems independently and demonstrate creativity even when he or she is still very young (Kwaśniewska et al, 2018).…”
Section: Introductionmentioning
confidence: 99%