2023
DOI: 10.1186/s44158-023-00118-2
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Envisioning gamification in anesthesia, pain management, and critical care: basic principles, integration of artificial intelligence, and simulation strategies

Marco Cascella,
Andrea Cascella,
Federica Monaco
et al.

Abstract: Unlike traditional video games developed solely for entertainment purposes, game-based learning employs intentionally crafted approaches that seamlessly merge entertainment and educational content, resulting in captivating and effective learning encounters. These pedagogical methods include serious video games and gamification. Serious games are video games utilized as tools for acquiring crucial (serious) knowledge and skills. On the other hand, gamification requires integrating gaming elements (game mechanic… Show more

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Cited by 24 publications
(8 citation statements)
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“…LLMs can also be harnessed for generating case scenarios or quizzes, aiding medical students in practicing and refining their diagnostic and treatment planning skills within a secure and controlled environment [43]. The integration of LLMs in gamification processes represents another captivating perspective [44]. The enhancement of tools for interacting with the patient (virtual clinical partners) could lead to improving patient achieved through training with the standard dense attention (SDA) transformer for sequences up to a length of 8,000, covering a maximum of 1.5 trillion tokens.…”
Section: May 2023mentioning
confidence: 99%
“…LLMs can also be harnessed for generating case scenarios or quizzes, aiding medical students in practicing and refining their diagnostic and treatment planning skills within a secure and controlled environment [43]. The integration of LLMs in gamification processes represents another captivating perspective [44]. The enhancement of tools for interacting with the patient (virtual clinical partners) could lead to improving patient achieved through training with the standard dense attention (SDA) transformer for sequences up to a length of 8,000, covering a maximum of 1.5 trillion tokens.…”
Section: May 2023mentioning
confidence: 99%
“…Additionally, the significant restriction of in-person simulations due to the COVID-19 pandemic is expected to have a substantial impact on the digital transformation of simulation education. In the current rapidly changing landscape, simulation in anesthesia medicine is experiencing an unprecedented period of transformation [11].…”
Section: Simulation In Anesthesia Education: Navigating Challenges An...mentioning
confidence: 99%
“…With their responsible use, LLMs can promote the personalised learning model in the context of oncology and beyond through individualised feedback as well as by breaking down complex and multifaceted concepts in cancer care and evidencebased treatment strategies [38]. The integration of LLMs and the gamification process also provides another exciting outlook on future oncology education models in simulated and non-simulated settings, with broad potential improvements in learning retention and skill acquisition [56].…”
Section: Educating Students and Healthcare Professionals In Oncologymentioning
confidence: 99%