2022
DOI: 10.3390/s22134914
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EOG-Based Human–Computer Interface: 2000–2020 Review

Abstract: Electro-oculography (EOG)-based brain–computer interface (BCI) is a relevant technology influencing physical medicine, daily life, gaming and even the aeronautics field. EOG-based BCI systems record activity related to users’ intention, perception and motor decisions. It converts the bio-physiological signals into commands for external hardware, and it executes the operation expected by the user through the output device. EOG signal is used for identifying and classifying eye movements through active or passiv… Show more

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Cited by 16 publications
(7 citation statements)
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“…Consequently, apart from high-pass filtering, notch filtering, and blink removal algorithm, no further data cleaning is applied. The majority of EOG-HMI based studies use a band-pass filter between 0.1 -30 Hz [13] and are unable to utilize higher frequency harmonic information. Nonetheless, by removing the percussive components from the basic EOG signal, harmonic signals in higher frequency bands are recovered.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Consequently, apart from high-pass filtering, notch filtering, and blink removal algorithm, no further data cleaning is applied. The majority of EOG-HMI based studies use a band-pass filter between 0.1 -30 Hz [13] and are unable to utilize higher frequency harmonic information. Nonetheless, by removing the percussive components from the basic EOG signal, harmonic signals in higher frequency bands are recovered.…”
Section: Discussionmentioning
confidence: 99%
“…Further, the majority of studies developing EOG-HMI based systems have developed decision making models based on blink and saccadic potentials [13]. As a result of these findings relying on EOG time-domain potential oriented rulebased systems, complex ocular activity recognition haven't been developed using single-channel EOG signal.…”
Section: Introductionmentioning
confidence: 99%
“…Additionally, the EMG signals captured from hand motions can be effectively employed to enable synchronous gameplay of the snake game (Figure 7a). [55,56] By utilizing distinguishable biopotential signals captured through our electrodes, a control system based on human activity has been developed. The system's process of collecting bioelectric signals for human-computer interaction is illustrated in Figure 7b.…”
Section: Application Of the Kirigami-structured Pedot:pss/pva/ag Nws/...mentioning
confidence: 99%
“…However, the accuracy of the obtained data is limited if the data are collected only by eye trackers or EOG measurements. Multimodal eye movement signal recording methods that incorporate EEG, EMG, and eye trackers can significantly improve human-machine interface system performance [ 122 , 123 ].…”
Section: Eye Movementmentioning
confidence: 99%