2010
DOI: 10.1016/j.jebo.2010.03.025
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Epiphany in the Game of 21

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Cited by 70 publications
(68 citation statements)
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“…Ohtsubo and Rapoport (2006) argue that "one of the most important uses of the theory-of-mind ability is the strategic reasoning used to outwit or manipulate others." Some games require only analytic reasoning: for example, Dufwenberg et al (2010), Gneezy et al (2010) and Cardella (2012) study how players in Race games learn their less-than-obvious dominant strategy. In contrast, the beauty contest requires both analytic reasoning and a good theory of mind.…”
Section: Opening the Black Box: How Cognition And Character Influencementioning
confidence: 99%
“…Ohtsubo and Rapoport (2006) argue that "one of the most important uses of the theory-of-mind ability is the strategic reasoning used to outwit or manipulate others." Some games require only analytic reasoning: for example, Dufwenberg et al (2010), Gneezy et al (2010) and Cardella (2012) study how players in Race games learn their less-than-obvious dominant strategy. In contrast, the beauty contest requires both analytic reasoning and a good theory of mind.…”
Section: Opening the Black Box: How Cognition And Character Influencementioning
confidence: 99%
“…To overcome the aforementioned interpretation problems, we employ the race game, which has recently come into focus of economists (see, e.g., Burks et al, 2009, Dufwenberg et al, 2010, Gneezy et al, 2010, and Levitt et al, 2011. The race game is a two-player constant-sum game with complete and perfect information that has a dominant strategy, which can be found by backward induction.…”
Section: Introductionmentioning
confidence: 99%
“…The basic game described here is quite flexible in accommodating slight changes in the rules of the game (see Dixit 2005, Gneezy, Rustichini and Vostroknutov 2009, Dufwenberg, Sundaram and Butler 2010. One exciting demonstration of the game is found in a popular reality show called Survivor (Dixit 2005).…”
Section: Introductionmentioning
confidence: 99%
“…He suggested repetitive play of the above game can help the instructor to successfully initiate the discussion of the backwardinduction technique. Results from a recent experiment by Dufwenberg, Sundaram and Butler (2010) suggest that one can go even further in nudging students towards the logic of backward induction. Dufwenberg et al (2010) introduced students successively to two games, the full game of 21 and a reduced version, with only 6 numbers.…”
Section: Introductionmentioning
confidence: 99%
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