“…Locally, solving dyadic games with three players takes some technique of visualization of the cube of situations in pure strategies [6], [10], whereupon dyadic games with four players and more are solved purely in analytics, requiring more computational resources [10], [36]. Naturally, that finite noncooperative games with greater numbers of pure strategies at their players (three and more) are significantly hard to solve them [10], [37], [38]. Moreover, often an admissible player's action is described with a series of its continuous parameters, constituting thus an infinite (continuous) set of pure strategies [1], [6], [7], [12], [39], [40].…”