1964
DOI: 10.1137/0112033
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Equilibrium Points of Bimatrix Games

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Cited by 994 publications
(502 citation statements)
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“…Motivated by this work, we extend the algorithm of [4] by using Lemke's pivoting algorithm [7,14] to solve the successive sub-problems in the branch-and-bound tree. Unlike [4], we do not explicitly add the variable bound constraints, x j ≤ 0 and x j ≥ α i , thus the size of the subproblems never increases.…”
Section: Introductionmentioning
confidence: 99%
“…Motivated by this work, we extend the algorithm of [4] by using Lemke's pivoting algorithm [7,14] to solve the successive sub-problems in the branch-and-bound tree. Unlike [4], we do not explicitly add the variable bound constraints, x j ≤ 0 and x j ≥ α i , thus the size of the subproblems never increases.…”
Section: Introductionmentioning
confidence: 99%
“…Locally, solving dyadic games with three players takes some technique of visualization of the cube of situations in pure strategies [6], [10], whereupon dyadic games with four players and more are solved purely in analytics, requiring more computational resources [10], [36]. Naturally, that finite noncooperative games with greater numbers of pure strategies at their players (three and more) are significantly hard to solve them [10], [37], [38]. Moreover, often an admissible player's action is described with a series of its continuous parameters, constituting thus an infinite (continuous) set of pure strategies [1], [6], [7], [12], [39], [40].…”
Section: Solving Noncooperative Gamesmentioning
confidence: 99%
“…algorithm [24]; see von Stengel [30,Chapter 3] for a careful exposition. This algorithm is a pathfollowing algorithm in the spirit of local search, but it is not guided by an objective or potential function and thus does not prove that computing an MNE of a bimatrix game is in P LS.…”
Section: Complexity Of Equilibrium Computationmentioning
confidence: 99%