Possible applications of the Arduino Interactive Equipment in Non-Formal Education Environments: an Equivalent Proposal for SchoolsAbstract. Planned environments for non-formal education, such as science and technology museums, contain a variety of devices with which the public interacts, mostly, though cranks or switcher. Within an entertainment perspective, the experiments of the latter type, with automation done by a specialized team in industry, are called push-button museum activity. The equipment is perceived as "toys", composed of commands that tell, what to do and what to observe, and written material directed to the target audience. This paper seeks to clarify how some of the most common automation of interactive equipment for non-formal education setting can be done by using the Arduino board. Following some recommendations in the literature, the objective is to encourage physics or science teachers with interest in making low cost experiments for class demonstration to make automated devices such as those given herein and use them in the school laboratory.CINTED-UFRGS Novas Tecnologias na Educação ____________________________________________________________________________________________________ V. 13 Nº 1, julho, 2015____________________________________________________________