“…The EFL classroom, and more broadly, education in general, have traditionally been considered a non-game context (Contreras Espinosa, 2016;Manzano-León, Camacho-Lazarraga, et al, 2021;Rutledge et al, 2018;Suelves et al, 2020). Nevertheless, game-based learning practices have been picking up speed in the last two decades, especially those approaches adopting the use ICTs to transmit moral and social values (Bellés-Calvera, 2018;Bellés-Calvera & Bellés-Fortuño, 2018;Bellés-Fortuño & Bellés-Calvera, 2017;Bellés-Fortuño & Martínez-Hernández, 2019, 2020Clarke et al, 2017;Dichev et al, 2020).…”