2020
DOI: 10.1016/j.ecns.2020.05.010
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Escape Rooms as a Clinical Evaluation Method for Nursing Students

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Cited by 38 publications
(33 citation statements)
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“…Gamification technology has proven to be an effective tool for clinical nursing skill training. However, users' feelings and attitudes toward the gamification content should be considered [32]. In addition, both gamification technologies and gameful experience can result in psychological or behavioral changes [33].…”
Section: Introductionmentioning
confidence: 99%
“…Gamification technology has proven to be an effective tool for clinical nursing skill training. However, users' feelings and attitudes toward the gamification content should be considered [32]. In addition, both gamification technologies and gameful experience can result in psychological or behavioral changes [33].…”
Section: Introductionmentioning
confidence: 99%
“…In addition, the students reported very few negative effects of the gaming experience, which is in line with the results of other studies where activation and the absence of negative effects stand out [ 32 , 33 ], although these studies are focused on learning through the Escape Room and not on evaluation, as in the present study. On the other hand, the results of the present study can be contrasted with another study where the Escape Room is used as an evaluation method that offers high levels of enjoyment, absorption, creative thinking, activation and dominance [ 6 , 23 ]. In addition, it should be noted that no differences were found between the two evaluation systems in terms of the acquisition of practical skills, with similar scores being observed in the evaluation using the Escape Room.…”
Section: Discussionmentioning
confidence: 73%
“…The Escape Room as an evaluation method could be especially important due to its multiple benefits, mainly the reduction in stress, the improvement of motivation, a better identification of strengths and weaknesses, and the improvement of professional practice and decision making [ 20 , 21 , 22 ]. Several studies have included the use of the Escape Room as an evaluation method in nursing students [ 5 , 23 ]; however, there are no studies in which the Escape Room tool is used in the teaching-learning process or as an evaluation system in Physiotherapy students. Therefore, the aim of this study was to analyze the implementation of the Escape Room as an evaluation method in students of the Degree in Physiotherapy compared to the traditional evaluation, in order to observe the levels of anxiety and perceived stress, as well as to analyze the gaming experience among these students.…”
Section: Introductionmentioning
confidence: 99%
“…Additionally, owing to the nature of the intervention, the participants could not be blinded. Besides, the GAMEX scale has been validated in a digital environment and has not been validated for a nondigital game, although it was previously used with good consistency [ 44 , 45 ]. Despite these drawbacks, the limited number of studies exploring the influence of games in the health sciences is one of the strengths.…”
Section: Discussionmentioning
confidence: 99%