“…Indeed, educators and students often describe XR experiences, with their immersion and sense of presence, as a powerful way to deliver engagement, learning and positive social change (e.g., Hu-Au and Lee, 2017;Radianti et al, 2020). As examples, recent projects have targeted various opportunities including: safe spaces for therapy (Rizzotto, 2018); realistic simulations for training; situated learning contexts for language learning (Lau and Lee, 2015;Rubio-Tamayo et al, 2017); stories that invite empathy (Herrera et al, 2018;Rueda and Lara, 2020) or offer a lens into racism (Cogburn et al, 2018;Peña et al, 2021); and personally relevant hands-on experiences with science (Janonis et al, 2020). Many of these kinds of opportunities support student self-identity and attempt to broaden possible selves (Markus and Nurius, 1986) and ultimately provide new pathways to success and opportunity in science, technology, engineering, art and mathematics (STEAM) and other fields.…”