2020
DOI: 10.1007/978-3-030-59506-7_22
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Escape the Lab: Chemical Experiments in Virtual Reality

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Cited by 13 publications
(10 citation statements)
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“…Janonis et al took a step further and organized realistic experiments in an immersive VR environment. Students had to perform chemical experiments accurately to acquire the code to break out of the laboratory [38].…”
Section: Virtual Realitymentioning
confidence: 99%
“…Janonis et al took a step further and organized realistic experiments in an immersive VR environment. Students had to perform chemical experiments accurately to acquire the code to break out of the laboratory [38].…”
Section: Virtual Realitymentioning
confidence: 99%
“…The Escape Rooms have usually been carried out in a physical way, that is, the students had to solve a series of challenges to be able to leave a room but during the de-escalation period this option was not feasible, therefore, they had to implement it in a virtual or digital way. Although there are Escape rooms implemented using Virtual Reality as in [49], and [50], in the present case it was not viable because the students who were not present in the classroom did not have access to the Virtual Reality tools. We finally decided to implement a digital escape room.…”
Section: Methodsmentioning
confidence: 94%
“…Indeed, educators and students often describe XR experiences, with their immersion and sense of presence, as a powerful way to deliver engagement, learning and positive social change (e.g., Hu-Au and Lee, 2017;Radianti et al, 2020). As examples, recent projects have targeted various opportunities including: safe spaces for therapy (Rizzotto, 2018); realistic simulations for training; situated learning contexts for language learning (Lau and Lee, 2015;Rubio-Tamayo et al, 2017); stories that invite empathy (Herrera et al, 2018;Rueda and Lara, 2020) or offer a lens into racism (Cogburn et al, 2018;Peña et al, 2021); and personally relevant hands-on experiences with science (Janonis et al, 2020). Many of these kinds of opportunities support student self-identity and attempt to broaden possible selves (Markus and Nurius, 1986) and ultimately provide new pathways to success and opportunity in science, technology, engineering, art and mathematics (STEAM) and other fields.…”
Section: Introductionmentioning
confidence: 99%