Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems 2021
DOI: 10.1145/3411764.3445600
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EscapeLoom: Fabricating New Affordances for Hand Weaving

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Cited by 22 publications
(3 citation statements)
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“…Computational crafting has transcended the "low tech" perception of crafting benefiting both the digital fabrication and the crafting communities [4]. As an example, 3D printers have been used to generate aids for hand-weaving [5], and proxies for wire-wrapping [25] among others. Hybrid fabrication also has the potential to preserve "artistic production and culture" [30], with added value to craft practices through smart tools enabling a handson experience [31].…”
Section: Hybrid Fabrication Approach To Lower the Barriermentioning
confidence: 99%
“…Computational crafting has transcended the "low tech" perception of crafting benefiting both the digital fabrication and the crafting communities [4]. As an example, 3D printers have been used to generate aids for hand-weaving [5], and proxies for wire-wrapping [25] among others. Hybrid fabrication also has the potential to preserve "artistic production and culture" [30], with added value to craft practices through smart tools enabling a handson experience [31].…”
Section: Hybrid Fabrication Approach To Lower the Barriermentioning
confidence: 99%
“…As a result, researchers have been exploring digitizing textile patterns such as the creation of AdaCAD software for digital looms [23] and Sketch&Stitch for digital embroidery [31]. The digitized patterns have also enabled new interactions possibilities such as embroidery games [1,58], live participation and data inputs [2,55,83], incorporating found materials [3], and combining textile fabrication with other rapid prototyping pipelines such as 3D printing [14,30]. Researchers have augmented digitized patterns with guided instructions and error correction such as Aesthetic Circuits where individuals can draw out an e-textile circuit and confrm their design before stitching [59], and Needle User Interface which is an augmented embroidery hoop for verifying stitch placement [69].…”
Section: Textile Patternsmentioning
confidence: 99%
“…As a result, researchers have been exploring digitizing textile patterns such as the creation of Ada-CAD software for digital looms [77] and Sketch&Stitch for digital embroidery [95]. The digitized patterns have also enabled new interactions possibilities such as embroidery games [3,171], live participation and data inputs [4,164,238], incorporating found materials [5], and combining textile fabrication with other rapid prototyping pipelines such as 3D printing [49,89]. Researchers have augmented digitized patterns with guided instructions and error correction such as Aesthetic Circuits where individuals can draw out an e-textile circuit and confirm their design before stitching [176], and Needle User Interface which is an augmented embroidery hoop for verifying stitch placement [205].…”
Section: Textile Patternsmentioning
confidence: 99%