2020
DOI: 10.3390/su12198270
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Esports Governance: Exploring Stakeholder Dynamics

Abstract: Esports is a rapidly growing industry. However, the unidentifiable governance structure of the industry has contributed to a number of integrity-eroding activities. By exploring esports stakeholder dynamics, this paper answers the question, “Is the esports governance model sustainable?” Data were sourced from documentation, focus groups (N = 3) and semi-structured interviews (N = 6). Thematic analysis was conducted using Nvivo. The findings suggest that (1) the current esports governance framework features som… Show more

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Cited by 42 publications
(31 citation statements)
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“…On collegiate or amateur level, there are barely programs or approaches which tackle discriminatory and exclusive issues (Taylor & Stout, 2020). Generally, discriminatory behavior is becoming an overarching problem for sports that are consumed mainly online and anonymously, which is even intensified in casual gaming and semiprofessional esport due to its anonymous exertion (Hayday & Collison, 2020;Kwak et al, 2015;Mattinen & Macey, 2015;Peng et al, 2020). Players, willing to go pro, who do not see their performance being recognized also sense a feeling of exclusion (Schaeperkoetter et al, 2017).…”
Section: Resultsmentioning
confidence: 99%
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“…On collegiate or amateur level, there are barely programs or approaches which tackle discriminatory and exclusive issues (Taylor & Stout, 2020). Generally, discriminatory behavior is becoming an overarching problem for sports that are consumed mainly online and anonymously, which is even intensified in casual gaming and semiprofessional esport due to its anonymous exertion (Hayday & Collison, 2020;Kwak et al, 2015;Mattinen & Macey, 2015;Peng et al, 2020). Players, willing to go pro, who do not see their performance being recognized also sense a feeling of exclusion (Schaeperkoetter et al, 2017).…”
Section: Resultsmentioning
confidence: 99%
“…Contrary to these findings, two studies find a connection between esport activity and reduced physical activity with negative effects regarding the players' body composition (Bayraktar et al, 2020;DiFrancisco-Donoghue et al, 2020). DiFrancisco-Donoghue et al ( 2019) conclude that esport sees similar clinical pictures as sedentary desk Another study shows how the esport community can oppose a threat to the players mental health, due to toxic behavior and almost no regulatory systems preventing such (Peng et al, 2020).…”
Section: Reviewmentioning
confidence: 94%
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“…Issues of integrity and ethics are closely related to the model of governance of the eSports industry. According to Peng and colleagues (Peng et al, 2020 ) the esports network is not governed in a way that it enables it to respond quickly and appropriately to the issues it encounters. Based upon an analysis of the current esports governance model, they plead for more social responsibility of new digital and technological industries and question the “ often-neglected social impact of esports as a result of the profit-seeking governance model .” Given the integrity issues that esports are facing, governments should play a main role in facilitating another model of governance.…”
Section: The Value Of Fair Playmentioning
confidence: 99%
“…1 The key component of esports—the video game—depends on digital operating systems developed by these economic enterprises (Funk et al, 2018 ). Peng et al ( 2020 ) consider game publishers the essential key stakeholder in the esports ecosystem. In most cases, they are developers, publishers, and, notably, the exclusive owners of the decisive property rights (Karhulahti, 2017 ; Abanazir, 2018 ; Peng et al, 2020 ).…”
Section: Introductionmentioning
confidence: 99%