2021
DOI: 10.3390/su13084164
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Esports Spectating Motives and Streaming Consumption: Moderating Effect of Game Genres and Live-Streaming Types

Abstract: Previous studies have paid little attention to spectators’ consumption behaviors and motives for watching different types of esports live-streaming and game genres. This study, therefore, investigates spectator motives and consumption behaviors based on the interaction effects of live-streaming types and game genres. Convenience sampling was conducted to collect 312 responses from Taiwanese individuals via the Professional Technology Temple. The measurement tools include the motivation scale for sport consumpt… Show more

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Cited by 23 publications
(34 citation statements)
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“…, 2021a). Interaction effects between game genres and aesthetics and between game genres and knowledge acquisition on time spent were found (Ma et al. , 2021).…”
Section: Resultsmentioning
confidence: 99%
See 4 more Smart Citations
“…, 2021a). Interaction effects between game genres and aesthetics and between game genres and knowledge acquisition on time spent were found (Ma et al. , 2021).…”
Section: Resultsmentioning
confidence: 99%
“…, 2020; Hamari and Sjöblom, 2017; Hilvert-Bruce et al. , 2018; Kim and Kim, 2020; Ma et al. , 2021; Pizzo et al.…”
Section: Resultsmentioning
confidence: 99%
See 3 more Smart Citations