2023
DOI: 10.1108/sbm-10-2022-0097
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Esports, video gaming and their fuzziness: a conceptualization and categorization

Max de Zoeten,
Thomas Könecke

Abstract: PurposeThe social and economic importance esports has gained over the past decades has led to a quickly evolving academic interest in the topic. Yet, current perspectives on esports frequently are not precise enough, too context-specific and/or focus on the question whether esports is sports or not. This means that no precise structural concept has been provided thus far. Such a conceptualization as well as a categorization of esports and related types of video gaming are provided in this paper.Design/methodol… Show more

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