2005
DOI: 10.2139/ssrn.537443
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Estimating Dynamic Models of Imperfect Competition

Abstract: We describe a two-step algorithm for estimating dynamic games under the assumption that behavior is consistent with Markov perfect equilibrium. In the first step, the policy functions and the law of motion for the state variables are estimated. In the second step, the remaining structural parameters are estimated using the optimality conditions for equilibrium. The second step estimator is a simple simulated minimum distance estimator. The algorithm applies to a broad class of models, including industry compet… Show more

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Cited by 238 publications
(404 citation statements)
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“…Because the number of such variables is usually large, one has to deal with the curse of dimensionality, which increases data requirements and poses computational challenges. In this article, I overcome these issues by using a data set on thousands of mergers within one industry, and by applying recent advancements in the estimation of dynamic games (see Bajari, Benkard, and Levin, ; hereafter “BBL”). Moreover, modelling of mergers in a dynamic framework introduces several conceptual issues including simultaneous merger bids for a single product and multiproduct bids by a single acquirer.…”
Section: Introductionmentioning
confidence: 99%
“…Because the number of such variables is usually large, one has to deal with the curse of dimensionality, which increases data requirements and poses computational challenges. In this article, I overcome these issues by using a data set on thousands of mergers within one industry, and by applying recent advancements in the estimation of dynamic games (see Bajari, Benkard, and Levin, ; hereafter “BBL”). Moreover, modelling of mergers in a dynamic framework introduces several conceptual issues including simultaneous merger bids for a single product and multiproduct bids by a single acquirer.…”
Section: Introductionmentioning
confidence: 99%
“…It is also related to recent literature on the identification and estimation of dynamic game models (e.g. Pesendorfer and Schmidt‐Dengler, 2008; Aguirregabiria and Mira, 2007; Berry, Ostrovsky and Pakes, 2007; Bajari, Benkard and Levin, 2007). While we do not focus on dynamic games here, one contribution that we make is the consideration of situations where agents have both continuous action spaces and continuous state spaces.…”
Section: Introductionmentioning
confidence: 93%
“…Three main sets of parameters need to be identified: buyers' utility function, sellers' unobservable quality, and sellers' cost parameters. The first two are estimated using a three‐step procedure, whereas the third is identified using a two‐step method similar to Bajari, Benkard, and Levin ()…”
Section: Identification Proceduresmentioning
confidence: 99%
“…The five moments are the number of Powersellers, number of registered stores, number of sellers who have both statuses, and two moments from the demand function (equation ): trueleft(truer¯10truer¯00)/βp(truer¯01truer¯00)/βs=0left(truer¯10truer¯00)/βp(truer¯00truer¯10truer¯01+truer¯11)/βps=0.The five parameters to be estimated are the quality thresholds for Powerseller and store statuses, μp and μs; the coefficient of quality in the utility function of buyers, βr/α; the parametric variable that converts the index of persistent quality found in the previous step to that value; and the variance of random shocks to quality. The estimation procedure will be discussed in detail in Section 5. The next step is estimating the cost parameters of sellers using a two‐step estimator method similar to the method in Bajari, Benkard, and Levin (). The method uses the basics of revealed profit to estimate the deep parameters of the model and, in this case, to estimate the cost parameters: the average monthly cost sellers should pay to become a store on eBay, cs, and the average cost of obtaining an iPod for sellers, c .…”
Section: Identification Proceduresmentioning
confidence: 99%
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