“…These include visual distractors [17], leaderboard manipulations [10], reward types [50], the genre of the game [35], game platform [2,3,38], the personality of the player [36], the presence of social entity [40], and peak-end effects [29]. Gameplay data [41], psychophysiological signals, e.g., facial expression and electrodermal activity [64], and computational models of players' intrinsic motivation [28] have also been analyzed to either predict or understand players' experiences. Behavioral theory has been applied to interpret the results related to, for example, the role of attribution [21] and motivation [18].…”