2014
DOI: 10.1016/j.cviu.2014.01.001
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Estimating scene flow using an interconnected patch surface model with belief-propagation inference

Abstract: This article presents a novel method for estimating the dense three-dimensional motion of a scene from multiple cameras. Our method employs an interconnected patch model of the scene surfaces. The interconnected nature of the model means that we can incorporate prior knowledge about neighbouring scene motions through the use of a Markov Random Field, whilst the patchbased nature of the model allows the use of efficient techniques for estimating the local motion at each patch. An important aspect of our work is… Show more

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Cited by 3 publications
(8 citation statements)
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“…Although the variational computation framework is capable of producing dense scene flow field, the global smoothing assumption of the classical model may be sensitive to motion discontinuities and occlusions. Popham et al [48] employed an interconnected patch model to modify the classical scene flow model, which estimates the accurate scene flow at each region. Bleyer et al [49] recommended a soft constraint by using object-level color models to address the issue of motion occlusion.…”
Section: Related Workmentioning
confidence: 99%
“…Although the variational computation framework is capable of producing dense scene flow field, the global smoothing assumption of the classical model may be sensitive to motion discontinuities and occlusions. Popham et al [48] employed an interconnected patch model to modify the classical scene flow model, which estimates the accurate scene flow at each region. Bleyer et al [49] recommended a soft constraint by using object-level color models to address the issue of motion occlusion.…”
Section: Related Workmentioning
confidence: 99%
“…To overcome this problem, different scene representations have been utilized. For example, Popham introduced a patch-based method [32]. The motion of each patch doesn't only rely on the texture information, but utilizes the motion from neighbor patches.…”
Section: Insufficient Texturementioning
confidence: 99%
“…Mesh is essentially sort of point cloud representation as the vertex can be viewed as a point in the three-dimensional point cloud. Scene flow estimation methods with a mesh representation [61,62,63,42,64,65,66,67,32] are only under a multi-view setting and the geometry estimation is given simultaneously. The motion of vertice is solved with a point cloud methods, while the rest part are solved by interpolating along the meshes.…”
Section: Meshmentioning
confidence: 99%
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