2020
DOI: 10.1177/0047239520933858
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Ethical Considerations in Designing Virtual and Augmented Reality Products—Virtual and Augmented Reality Design With Students in Mind: Designers’ Perceptions

Abstract: Developers and designers of virtual and augmented reality (VR/AR) products are expressing concerns regarding accountability for ethical design and use of VR/AR products in virtual learning environments. Within the field of education, more research is needed to determine how VR/AR designers make decisions regarding ethical issues, and particularly when integrating media into learning content. The purpose of the qualitative inquiry study was to interview designers/developers of VR/AR products regarding their per… Show more

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Cited by 28 publications
(7 citation statements)
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“…Such technology focused on interactive learning environment ignites excitement among the students towards the concept of innovation [22]. One important outcome of this work is a set of design principles for supporting smart classroom [23].…”
Section: Discussionmentioning
confidence: 99%
“…Such technology focused on interactive learning environment ignites excitement among the students towards the concept of innovation [22]. One important outcome of this work is a set of design principles for supporting smart classroom [23].…”
Section: Discussionmentioning
confidence: 99%
“…Then came the first immersive pieces that used virtual reality to absorb the consumer into the surroundings of the story (Jones, 2017). These techniques have raised ethical debates (Pérez-Seijo and López-García, 2019), some about the actual design of immersive and augmented realities (Steele et al, 2020). It is clear that digital tools can help improve journalistic narratives for online media (Dunham, 2020).…”
Section: State Of the Artmentioning
confidence: 99%
“…The development of an AR learning technology must focus on the suitability of learning materials with target competencies. Accountability for the ethical design of AR product development in a learning environment is essential, especially when integrating media into learning content [17]. The target competencies that are focused on in this research are students' unique abilities.…”
Section: The Attractiveness Of Augmented Reality Learning Media With Interactive 3d Models Learning Mediamentioning
confidence: 99%