Ethical Games: Toward Evidence-Based Guidance for Safeguarding Players and Developers
Celia Hodent,
Fran Blumberg,
Sebastian Deterding
Abstract:As video games have moved to the mainstream of entertainment and popular culture, they also have given rise to new media fears. These span concerns for player welfare such as gaming addiction, negative effects of ‘screen time,’ gambling-like mechanics, dark patterns and questionable business practices, online toxicity, and extremism. Questions of game worker welfare are similarly making headlines, such as harassment, discrimination, or precarious and unhealthy working conditions. To sort warranted concerns fro… Show more
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