2013
DOI: 10.1016/j.geb.2013.02.003
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Eureka Learning: Heuristics and response time in perfect information games

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Cited by 10 publications
(13 citation statements)
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“…Another example involves distinguishing between two types of learning: (a) incremental learning, where RT is expected to be smoothly decreasing with experience, and (b) eureka or epiphany learning, where RT should abruptly fall when subjects have an important insight that has a lasting impact on play (Dufwenberg et al 2010;McKinney and Huyck 2013;Schotter and Trevino 2014b).…”
Section: Classification Of Heterogeneous Typesmentioning
confidence: 99%
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“…Another example involves distinguishing between two types of learning: (a) incremental learning, where RT is expected to be smoothly decreasing with experience, and (b) eureka or epiphany learning, where RT should abruptly fall when subjects have an important insight that has a lasting impact on play (Dufwenberg et al 2010;McKinney and Huyck 2013;Schotter and Trevino 2014b).…”
Section: Classification Of Heterogeneous Typesmentioning
confidence: 99%
“…However, RT in repeated games may decrease between decisions, i.e., across rounds of play, if the player has an epiphany/eureka moment that allows her to solve future rounds more quickly(Dufwenberg et al 2010;McKinney and Huyck 2013;Schotter and Trevino 2014b).…”
mentioning
confidence: 99%
“…In prior work, epiphanies have been characterized as "the point in the data where the (choice) distributions are statistically different before and after a change point" (10). Specifically, in ref.…”
Section: Resultsmentioning
confidence: 99%
“…Specifically, in ref. 10, a KolmogorovSmirnov (K-S) test was used to identify this change point. As a first pass, we applied the same analysis to identify epiphany learners in our experiment, using a P -value cutoff of 5% for the significance of the change point.…”
Section: Resultsmentioning
confidence: 99%
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