2020
DOI: 10.17714/gumusfenbil.518689
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Evaluating a Player’s Network Class in a Multiplayer Game with Fuzzy Logic

Abstract: In a multiplayer game environment, smoothness of a game depends on factors such as game's netcode, player's hardware, network connection and server's response time. Players with bad network conditions and spiking network synchronization is always a problem for multiplayer games for both PCs and gaming devices based interactive sessions. Previous implementations to prevent such occasions involve disconnection based on their connection statistics. However usually used schema involves constant boundary values and… Show more

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Cited by 1 publication
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“…In this study, a random motion algorithm, called the Drunken Man algorithm, is used for random partition generation algorithms (Deghhani, 2019). Fuzzy logic, artificial neural networks, genetic algorithms, and deep learning methods are used in the interaction of the player character and other game elements with both itself and the game environment (Tunç et al, 2020;Chivukula et al, 2018;Costa et al, 2019;Pfau et al, 2020;Lohokare et al, 2020). In the stud of Çetin & Sarıca (2020), a level identification procedure was performed with different methods and different parameters.…”
Section: Related Studiesmentioning
confidence: 99%
“…In this study, a random motion algorithm, called the Drunken Man algorithm, is used for random partition generation algorithms (Deghhani, 2019). Fuzzy logic, artificial neural networks, genetic algorithms, and deep learning methods are used in the interaction of the player character and other game elements with both itself and the game environment (Tunç et al, 2020;Chivukula et al, 2018;Costa et al, 2019;Pfau et al, 2020;Lohokare et al, 2020). In the stud of Çetin & Sarıca (2020), a level identification procedure was performed with different methods and different parameters.…”
Section: Related Studiesmentioning
confidence: 99%