2009
DOI: 10.1108/10748120910998399
|View full text |Cite
|
Sign up to set email alerts
|

Evaluating business simulation software: approach, tools and pedagogy

Abstract: Purpose -To identify a business simulation appropriate for MEng Engineering students. The selection was based on the following factors; exploring methods for evaluating potential software and enhancing the learner experience. Design/methodology/approach -An interdisciplinary project team was formed to try and resolve the pedagogic, technical and business aspects that would need to be addressed in order to implement such software within the programme. Tools included a questionnaire to assess the potential enhan… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

1
14
0

Year Published

2013
2013
2022
2022

Publication Types

Select...
5
4
1

Relationship

0
10

Authors

Journals

citations
Cited by 30 publications
(15 citation statements)
references
References 7 publications
1
14
0
Order By: Relevance
“…Business games, also known as business simulations, are another well-established category of serious games that are being used for many decades (originally in nondigital formthus, they were not called serious games) in business schools [87,88]. In SimVenture, the target of the player is to manage a company, dealing with four major types of issues: production, organization, sales and market, and finance.…”
Section: In-game Assessmentmentioning
confidence: 99%
“…Business games, also known as business simulations, are another well-established category of serious games that are being used for many decades (originally in nondigital formthus, they were not called serious games) in business schools [87,88]. In SimVenture, the target of the player is to manage a company, dealing with four major types of issues: production, organization, sales and market, and finance.…”
Section: In-game Assessmentmentioning
confidence: 99%
“…The reported benefits of business simulations include increased motivation (Fripp, 1997), experiential learning (Adobor and Daneshfar, 2006;Feinstein et al, 2002), integration of diverse student populations (Piercy and Caldwell, 2011) the development of critical thinking skills (Springer and Borthick, 2004;Martin and McEvoy, 2003;Doyle and Brown, 2000), a risk free environment (Fripp, 1997), a simplified real world (Doyle and Brown, 2000), the development of team working skills (King and Newman, 2009), and the acquisition of time management skills (Doyle and Brown, 2000). Business simulations allow students to make strategic decisions based on their theoretical knowledge in a safe environment (Adobor and Daneshfar, 2006).…”
Section: Business Simulations In Higher Educationmentioning
confidence: 99%
“…Basically, realism and user-friendliness are the most important features to be considered. Adobor and Daneshfar (2006) propose three main features to assess simulation game; team dynamic, user-friendliness and realism, and King and Newman (2009) suggest the evaluation to be based on user and technical perspectives. The absence of simulation game based on Asian business environment made it more compelling for instructional simulation researchers to develop suitable business simulation for universities in the Asian region.…”
Section: Implication To Business Educationmentioning
confidence: 99%