2023
DOI: 10.3390/app13031535
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Evaluating Learner Engagement with Gamification in Online Courses

Abstract: Several reasons underlie the low retention rates in MOOCs. These reasons can be analysed from different perspectives, either in terms of the course design or the enrolled students. On the student side, we find little social interaction, boredom, tiredness, and a lack of motivation and time. These challenges can be addressed by adaptive gamification that proposes the design of personalised, hedonic learning experiences. Studies to date have adopted either the one-fits-all approach or the adaptive approach. Neve… Show more

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Cited by 7 publications
(6 citation statements)
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“…In online courses, learner engagement is increased by adaptive gamification [26]. In adaptive gamification, gamification is designed according to the learner profiles.…”
Section: Related Workmentioning
confidence: 99%
“…In online courses, learner engagement is increased by adaptive gamification [26]. In adaptive gamification, gamification is designed according to the learner profiles.…”
Section: Related Workmentioning
confidence: 99%
“…Gamification has emerged as a dynamic and transformative concept in education (Landers, 2014;Ofosu-Ampong et al, 2020;Woodcock & Johnson, 2018) that integrates gaming elements into nongame environments, especially education, to enhance engagement (Puig et al, 2023;Schöbel et al, 2020). Rooted in Self-Determination Theory (SDT) Deci et al, 1996), gamification aligns with human needs for autonomy and competence (Boekaerts & Cascallar, 2006;Hu & Zhang, 2017;Johnson & Davies, 2014).…”
Section: Gamification In Educationmentioning
confidence: 99%
“…Gamification's multifaceted benefits include heightened engagement, achievement motivation, and autonomous learning support (Schöbel et al, 2020;Woodcock & Johnson, 2018). By creating dynamic learning environments where learners actively participate and compete, gamification can foster a sense of accomplishment, encouraging students to strive for personal growth and achievement (Afrilyasanti & Cahyono, 2022;Bovermann & Bastiaens, 2020;Puig et al, 2023). Furthermore, gamification's motivational impact is crucial for fostering autonomous learning via SDL.…”
Section: Gamification In Educationmentioning
confidence: 99%
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“…This interaction can be referred to as the engagement and activities of individuals with game-like features integrated into nongame contexts. It can be measured in ways such as the frequency of interaction with gamification elements or the overall time spent engaging with them (e.g., Puig, 2023). Current research not only explores interaction with these elements but also emphasizes the diverse experiences they elicit (e.g., Huotari & Hamari, 2017;Högberg et al, 2019).…”
Section: Gamification and Gameful Experience In The Workplacementioning
confidence: 99%