Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction 2018
DOI: 10.1145/3173225.3173260
|View full text |Cite
|
Sign up to set email alerts
|

Evaluating Learning with Tangible and Virtual Representations of Archaeological Artifacts

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
25
1

Year Published

2018
2018
2022
2022

Publication Types

Select...
7
1
1

Relationship

1
8

Authors

Journals

citations
Cited by 37 publications
(26 citation statements)
references
References 43 publications
0
25
1
Order By: Relevance
“…MxR applications are emerging in the VH domain following the recent advances in immersive reality technologies. For instance, Pollalis et al ( 2018 ) presented a MxR application that utilizes Microsoft HoloLens to allow object-based learning through mid-air gestural interaction with virtual representations of museum artifacts. Similar to AV, MxR applications are not common in VH.…”
Section: Immersive Reality Technologiesmentioning
confidence: 99%
“…MxR applications are emerging in the VH domain following the recent advances in immersive reality technologies. For instance, Pollalis et al ( 2018 ) presented a MxR application that utilizes Microsoft HoloLens to allow object-based learning through mid-air gestural interaction with virtual representations of museum artifacts. Similar to AV, MxR applications are not common in VH.…”
Section: Immersive Reality Technologiesmentioning
confidence: 99%
“…3D-printing applications have focused on issues of accessibility in museum contexts (see e.g. Wilson 2018), as well as teaching and outreach (Katz 2017; Pollalis et al 2018). On the other hand, experimental studies and studies of proofs-of-concept have primarily addressed issues similar to those discussed in the context of traditional replicas; for example, how handling and manipulation of 3D printouts affect our perceptive experiences in relation to conventional ways of seeing objects in a display case, on a computer monitor, or by using stereoscopic and haptic devices (see e.g.…”
Section: Towards Sensorial Digital Archaeologiesmentioning
confidence: 99%
“…Orit Shaer is an Associate Professor of computer science and director of Media Arts and Sciences at Wellesley College. Her expertise is in designing, implementing and evaluating novel human-computer interactions including multitouch, augmented reality [12,23], and tangible interaction [19,22]. In 2012 she was general chair of the ACM Interactive Surfaces and Spaces conference, in 2017 she served as program co-chair of the ACM Tangible Embedded and Embodied Interaction (TEI) conference, and in 2020 she will again serve as program co-chair of TEI.…”
Section: Organizersmentioning
confidence: 99%